Showing posts with label Stop Motion. Show all posts
Showing posts with label Stop Motion. Show all posts

Wednesday, November 24, 2010

Virtual Dub

This month's PCPro mentioned VirtualDub and suggested it had good facilities for stop motion.

VirtualDub is a video capture/processing utility for 32-bit and 64-bit Windows platforms (98/ME/NT4/2000/XP/Vista/7), licensed under the GNU General Public License (GPL). It lacks the editing power of a general-purpose editor such as Adobe Premiere, but is streamlined for fast linear operations over video. It has batch-processing capabilities for processing large numbers of files and can be extended with third-party video filters. VirtualDub is mainly geared toward processing AVI files, although it can read (not write) MPEG-1 and also handle sets of BMP images.

Here's a quick video to explain how you would use it.

Sunday, November 07, 2010

Making Stop Motion in 3D

The other evening I was lucky enough to attend a Q&A session with David Sproxton, Nick Park and Peter Lord from Aardman talking to David Rowan from Wired at the Apple Store in Covent Garden.



David Sproxton mentioned that their two new films were in 3D, one CGI and the other stop motion. This got me wondering about what were the technical issues of trying to create stereo stop motion.

The Wired article on Aardman mentions a little, such as that you end up with twice as many pictures to store, that you need to have "rigs for the cameras" and there are post production issues.

I guessed at one of the issues which is that if you were to use two cameras they would need to be very close together. The solution is to use a single camera and a rig to shuffle it along before taking a second picture, these are called "Stereoscopic Stepper Rigs"



Editing of stereo video is straightforward and there are several choices for editing software. You are obviously going to need more storage and more processing power as there is more for the editing software to do. Many people edit in 2D and then the software handles the editing of the 3D.

Post production issues are the usual ones for stop motion such as colour balance. However there is also the alignment of the two images, typical corrections include horizontal and vertical offsets, zoom discrepancies, keystone, and rotation.



Other 3D stop motion films

There was Coraline, the first stop-motion animated feature to be shot entirely in stereoscopic 3-D.

Foxed! by the Geneva Film Co is also in production.

Early stop motion in 3D

3-D Stereoscopic Film and Animation Blog

People

Frank Passingham: one of the few highly regarded cinematographers in the field of animated film who has the knowledge and experience of producing 3D stop-frame animated feature films. He was a DOP on Chicken Run and is currently a DOP on the new Aardman feature Pirates.

Tom Barnes: Technical Director of the new Aardman feature film Pirates.

François Garnier a leader in the field of 3D

Upcoming Master Class

As part of the Encounters festival there is a master class on "Stop-Frame In 3D" Thu 18 Nov, 2pm with Tom Barnes and Frank Passingham

Software

Dragon Stop Motion and Stereoscopic filming

Stop Motion Pro 3D Interfacing to Mark Roberts rig

Stop Motion Pro 3d Workflow

Stereo Video Editing

Neo3D from CineForm
Freeware StereoMovie Maker
Quantel Stereo3D
Sony Vegas Pro

Other references

Paul WS Anderson "The Future of 3D Filmmaking"

Gone Phishin' with CineForm Neo3D
Creative COW Magazine : Stereoscopic 3D Issue : The 3DVX
3D Research
Interocular distances
A slide bar, a low tech alternative to a stepper rig

Sunday, June 06, 2010

Animator/director Nick Hilligoss

I discovered Australian animator/director Nick Hilligoss some years back because of his archive of stop-motion and model making.

Nick has made many films over the years and has won some awards. It is not too surprising that a lot of the films contain animals when you hear that Nick works for the Natual History department of the Australian Broadcasting Corporation.

Shots from Nick's films:
Once upon Australia
Turtle world
Good riddance

His latest project is also stop-motion with a fantasy theme with caves and dragons. Nick gives us a sneak preview with videos of how he built the dragons' head and the cave. The techniques although very impressive use simple materials and tools so could be reproduced by anyone with a kitchen table or small workshop



Nick's examples and tutorials of set building, puppet making, camera and lighting rigs can be viewed at http://www.picturetrail.com/hilligossnic

More of Nick's films, a bio on Nick from ABC and on Stopmotionworks.

Wednesday, December 16, 2009

Stop Motion Stuff

I spotted this morning that I've been neglecting the animation ramblings blog so here's a quick post with a selection of Stop Motion Links that I've found over the years.

Modellers / filmakers
Jan-Eric Nyström
Marc Spess
Interview with Jim Rohn
Jeremy Spake
Scarlet star studios
Larry Loc
Menagerie Productions

Materials
Sculpey
Trylon

Armatures
Armaverse
Gryphyn
Animation toolkit
Textbook Industries
Animation Supplies
King Kong Armature

How to make models
Tom Brierton on Foam Puppets
Scarlet Star Studios - stop-motion puppet construction
Stop Motion Works

Miscellaneous
Using an armature as a input device
Animatronics

Saturday, September 12, 2009

King Kong Auction

Frank Grimshaw reports in the Imagine Animation Blog of an auction of a 22-inch armature made by Willis O’Brien for the 1933 film of King Kong, it was used in the final scene on top of the Empire State Building.



This and other Vintage Film Posters and Entertainment Memorabilia will be on sale at Christies South Kensington Offices at 2pm on November 24th 2009.

Wednesday, June 17, 2009

Stop Motion Armatures

I was looking at the armatures in the Stop Motion Animation Shop this morning and wondered if there was anything like that in the uk. A quick search on google came up with the following:

Some links for UK suppliers of stop motion armatures, in no particular order.

Gryphyn
Hugh's Armatures
Mark Reeve Animation Engineering
Animation Toolkit
Animation Supplies

Saturday, March 28, 2009

Morphmation Animation Competition



Aardman have teamed up with the online gadget store Firebox.com and are looking for short animated stopmotion Morph films.

There's a chance of winning a one-off signed original sketch of a scene from your film by Peter Lord, Creative Director of Aardman, a copy of Stop Motion Pro6.5 High Definition software or an Animation Station.

Enter now

Full terms and conditions

Wednesday, December 24, 2008

Puppets using puppets - Puppet puppetters

I'm fascinated by the sequence at the beginning of "Being John Malkovich" in which the marionette performs with an even smaller marionette. It raises the question that every animator and sure feels which is "just who is in control here"?.



When I enquired to the British Puppet and Model Theatre Guild they advised me that this is not a new idea. It's been used since at least 1940 by performers such as Eric Bramall and the Stavordales. The themes of the harlequins and the story of Pinochio was a popular one for puppet puppeteers. Both Gepetto performing with Pinochio and also a smaller model by Bramall of Pinochio with a tiny Jimminy Cricket have been used.



The idea of stop motion puppets making puppets is also a recurring theme in animated films with recent examples shown in the Imagine Animation student film competion (second film) and in the wonderful Komaneko "The Cat Who Makes Stop-Motion Films".

Wednesday, October 22, 2008

Zombie Pirates

Just a quick note to let you know about the excellent work being done by Marc Spess on his film Zombie Pirates.

Marc was having similar issues to myself with a long running film project that was being made in his spare time, finding time and motivation to get the film completed has proved an issue for him and many other animators. Time management, lack of calendar and having a large ship taking up space in the garage were also mentioned as an issue.



Marc has set himself a 90 day challenge to get the film finished. He set himself the target of working on the film for 2 hours each day and blogging the progress. He's using a calendar to plan out his time and to block out time for the projects and has his todo list properly written and has visualised his targets in the form of a montage.

He's currently up to day 25 and has been building props, sets, shooting scenes and getting his missen ropes untied.

So in the words of Marc, "Stop procrastinating, complete your film".

Tuesday, October 07, 2008

Fidget the Witch

I've just discovered via the stop motion forum that there's a great stop motion project out there called "Fidget the Witch"



Paul J. McConnochie from Inverclyde, Scotland has been making some excellent models and has solid a project outline. The story looks like a good idea and the previsualisation of the witch in the trees is excllent so I believe the project will be sucessful. Like myself Paul's project has had some significant pauses but he's back on the case and if his animation is anywhere near as good as his modelling the results will be fantastic.

Tuesday, September 30, 2008

Digital SLR Cameras

There's a review of some DSLR cameras in the November 2008 PCPro with the Sony Alpha A200 comming out tops and making it onto their A-List. The interesting thing for me was that the price of some of these is less than I paid for my Olympus 5050Z a few years back. At this price having a DSLR would be be a plausable upgrade path for my Olympus for making stop motion films with a digital still camera. As well as this advantage there are several others such as significantly longer battery life, better shooting in low light.


Some of the Sony A200's significant features for the animator are the presets for Exposure and White balance (and the ability to set that based on colour temperatores), the optional wired remote and EXIF support. You need to be careful that your animation software or video editing software supports the camera and these higher resolutions as some software is charges a premium for HD support. I don't seem to be able to locate any information about software remote control of this camera.

There is a more detailed report on the Sony Alpha at Imaging Resources and English Manual is available on the Sony FTP site.

Monday, September 15, 2008

UK Stop Motion Supplier

There are several suppliers of stop motion armatures in the USA but that requires any components to be shipped over here, savings made on the exchange rate could be lost on the P&P. However there is now Animation Supplies, a UK supplier of armatures and other stop motion bits. It's run by an animator called "Andrew Simmons" who studied at the Surrey Institute of Art and Design.
http://www.animationsupplies.net/



Animation supplies are biased towards the stop motion animator and can supply Armatures, Acrylic eyes, Magnets as well as kits with all of these. For those who want to make their own armatures the individual parts such as Ball Joints, Universal Joints, Feet, Threaded Rod and Stainless Steel Rod are available. Aluminium wire can also be purchased. Feedback and ideas shared at the Animation Supplies Forum and Guestbook.

Sunday, September 07, 2008

Pinchcliffe Grand Prix

Thanks to a Norwegian friend visiting London, I got to see the remastered 2005 edition of the "Pinchcliffe Grand Prix" by Ivo Caprino. This film by Ivo Caprino was origionally going to be a series but was abandoned for a few years before they decided to remake it into a film. The film has been enhanced twice since it's 1970s release and the quality of the DVD version shows the models and sets in their origional glory.



The story involves bicycle mender Theodore Rimspoke and his pals Sonny Duckworth and Lambert the Hedgehog. They decide to enter a motor race against Theodore's rival and ex-apprentice and along with the help of an Arab Sheik they create and race the Il Tempo Gigante.



The film's style and characters remind me of Michael Bentine's Potty Time, particularly the Lambert character. The film is imaginatively animated and the characters, sets and inventions are full of wonderful details.

I've not seen the film available in the UK but you can purchases it from the World of Caprino website along with radio controlled models of the Il Tempo Gigante and talking toy Sonny and Lambert (in Norwegian).

Wednesday, June 18, 2008

Wire removal using travelling matt

Often in stop motion "wires" are used to allow models to complete jumping or other gravity defying moves. It is important to note that these are strong stiff wires that can support the model completely not suspended wires that would cause the model to sway about. Other tricks for cheating gravity are the use of glass sheets with items stuck to them (favourite for rain drops) or to rotate the whole set through 90deg and shoot vertically downwards.

When I made the Ratobat film, I manually painted out each of the "bridge" frames with a "clean image" background to complete the jump sequence. This was quite tedious even through there only about 25 frames for that sequence.



Kramer Klaymation this month has compiled a list of various techniques for removing wires (or other items) from your shot and has a video tutorial on using Open Source 3D software to create a travelling matt which replaces the wire with the clean shot. Some video editing software has the facility for adding drawings and hence can also use this kind of technique.

http://kramerklaymation.blogspot.com/2008/06/wire-removal.html

Monday, April 28, 2008

Animators Glossary - Blocking and Beats

The history behind the concept of Blocking can be seen from Wikipedia's article about blocking in the theatre.

"Blocking is a theatre term which refers to the precise movement and positioning of actors on a stage in order to facilitate the performance of a play, ballet, film or opera. The term derives from the practice of 19th Century theatre directors such as Sir W. S. Gilbert who worked out the staging of a scene on a miniature stage using blocks to represent each of the actors. (An example of this can be found in Mike Leigh's 1999 film Topsy-Turvy.)"

For animators it's basically the same. Blocking is the stage where a character's gross movements, timing, and poses are created. This can be done to aid with the visualisation of the film or to examine the overall timing of the film. It can answer questions such as how long will it take for a character to walk across the stage or how close does a figure need to be next to a table to be able to pick up an item.

In CGI, this step can be used as a work in progress, for stop motion animators it could be done as a rough shoot at a reduced frame rate and for drawn animation sketches or storyboard pages can be used. In all cases the models and sets used can be a lot simpler than the final versions. The number of shots/drawings/key frames need will vary on the the type of motion.

A related term to blocking is "beats", this is described by Jason Ryan:

"What are beats or phrases?"

"The simplest way to think about beats or phrases is, any major change in emotion or attitude in a shot or sequence is a beat or a phrase. So say you have a character, he starts out happily walking down the street, he's minding his own business, someone from behind steals his wallet, he is shocked but his shock turns to anger as he runs after the Thief. This could be broken down into three phrases or beats - the guy happy, then shocked at being mugged and last angry."

As you can see, the beats can be used as an input to drive the blocking process, affecting pacing and motion of the character. You should be able to see these beats in the your blocking version. Once you are happy with your beats and blocking then you can fill in the subtleties, secondary animation and other details.

Links

Justin Barrett provides a good example of how a scene is blocked out for CGI and then the lipsync and detail added later.

Adam Sale also has a more detailed scene blocking tutorial.

Acertijo3D blocking example on YouTube

Quotation provided by kind permission of Jason Ryan Animation, who provides Models and Tutorials for Maya.

Monday, April 21, 2008

Head full of gears

Corpse Brides Mike Johnson on G4


I just learned this week that the Corpse Bride used a rather novel solution to animation of the puppets faces. The puppets heads were full of watch gears and by sticking an allen key into the top of the head and giving it a tweak the face could be made to move. The gears move paddles that in turn push or prod the latex skin.



The eyebrows are attached to paddles and that are movable externally and the eyeslids use a replacement technique. The rest of the armatures are quite conventional ball sockets and hinges with metal rods made from stainless steel.

You can watch Mike Johnson demonstrating the Corpse Bride Puppets, on G4 TV's "Attack of the Show".

All of the armatures were made by Mackinnon And Saunders from Altrincham in Cheshire.

Monday, April 07, 2008

Stop Motion Armatures Survey

A quick survey for all those people who are animating with armature based stop motion puppets. Please feel free to respond as comments or email me at andy at aceanim dot com.

  1. What do you like about the armatures you currently work with?
  2. Do you outsource your armature making, machine your own armatures or build from kits?
  3. What is the typical lifetime of an armature before it needs replacing/scrapping?
  4. What scale do you use?
  5. Is rust a problem, do the covering materials corrode the metal?
  6. Which bits break most often?
  7. What does not work (joints, materials, shapes)?
  8. Which process takes the longest; designing your armature, machining the armature, covering/dressing the puppet.

The reason for the survey is to help me (and the animation ramblings) readers to make better armatures. Although primarily targeted at stop motion animators, I'd also be interested to hear what maquette makers and other model makers are upto in this area.

Friday, April 04, 2008

Crazy thought for the day

Stop Motion Animation in a bottle...

Thinking that could have a short animation of a man in a bottle tapping on the glass and then sitting down giving up.

Friday, March 28, 2008

Stopmotion Book


There's a new book out by stop motion animation expert Barry Purves. Stop Motion: Passion, Process and Performance is a great book and if you want to know more about it then you will need to read next month's Imagine Magazine who will be hopefully including my review.

Thursday, February 07, 2008

The Making of Nightmare before Christmas

Although Tim Burton has been on the TV a lot for his Sweeny Todd claiming that it's his first musical, I'll always think of his classic stop motion animation Nightmare before Christmas as being his first.

I've recently discovered that there is a 3 part series of the making of available on Anima8.com



Part 1 Introduction by Tim Burton, Script, Music, Characters, Storyboards, Design
Part 2 Set Making, Lighting, Motion Control, Model Making, Acting / Animating
Part 3 Facial animation by head replacement, Lipsync, Special Effects, Compositing