Showing posts with label CGI. Show all posts
Showing posts with label CGI. Show all posts

Friday, October 01, 2010

Sintel - The latest from the Blender Foundation

Sintel is the latest release from the Blender Foundation. They've come a long way since 2005 when I watched the Elephants Dream, the first film from the foundation. The plot of the film has received some critisim but I felt it held together well and was quite watchable something I did not feel was the situation with the Elephant's Dream.



The technical challenges the team have taken on for this film are numerous, massive landscapes, snow, sand, fire, humans and animals are all done very proficiently. There were a couple of times I though the camera movement was not very natural but the photography was also very good.

All in all a very watchable short film and I wish the film all the best in the up comming festivals that it's showing at.

Thursday, May 22, 2008

Javier Leon - CGI Clay

Javier Leon is a CGI artist who demonstrates the power of 3D Max. He's created some excellent images that mimic the claymation and model style of Aardman and to be brutally honest he's done a much better job of it than was done for Flushed Away.





Thanks to Kramer Klaymation for find this.

Monday, April 28, 2008

Animators Glossary - Blocking and Beats

The history behind the concept of Blocking can be seen from Wikipedia's article about blocking in the theatre.

"Blocking is a theatre term which refers to the precise movement and positioning of actors on a stage in order to facilitate the performance of a play, ballet, film or opera. The term derives from the practice of 19th Century theatre directors such as Sir W. S. Gilbert who worked out the staging of a scene on a miniature stage using blocks to represent each of the actors. (An example of this can be found in Mike Leigh's 1999 film Topsy-Turvy.)"

For animators it's basically the same. Blocking is the stage where a character's gross movements, timing, and poses are created. This can be done to aid with the visualisation of the film or to examine the overall timing of the film. It can answer questions such as how long will it take for a character to walk across the stage or how close does a figure need to be next to a table to be able to pick up an item.

In CGI, this step can be used as a work in progress, for stop motion animators it could be done as a rough shoot at a reduced frame rate and for drawn animation sketches or storyboard pages can be used. In all cases the models and sets used can be a lot simpler than the final versions. The number of shots/drawings/key frames need will vary on the the type of motion.

A related term to blocking is "beats", this is described by Jason Ryan:

"What are beats or phrases?"

"The simplest way to think about beats or phrases is, any major change in emotion or attitude in a shot or sequence is a beat or a phrase. So say you have a character, he starts out happily walking down the street, he's minding his own business, someone from behind steals his wallet, he is shocked but his shock turns to anger as he runs after the Thief. This could be broken down into three phrases or beats - the guy happy, then shocked at being mugged and last angry."

As you can see, the beats can be used as an input to drive the blocking process, affecting pacing and motion of the character. You should be able to see these beats in the your blocking version. Once you are happy with your beats and blocking then you can fill in the subtleties, secondary animation and other details.

Links

Justin Barrett provides a good example of how a scene is blocked out for CGI and then the lipsync and detail added later.

Adam Sale also has a more detailed scene blocking tutorial.

Acertijo3D blocking example on YouTube

Quotation provided by kind permission of Jason Ryan Animation, who provides Models and Tutorials for Maya.

Wednesday, January 16, 2008

Smurf Aniversary Film

This year is the 50th aniversary of the smurfs and October 23, 2008 is their ‘Happy Smurfday!
As well as an extensive range of events, competitions and a European Tour, the Smurfs will be producing a film (there are even rumours of a Triology)

Herbert Ratner III is writing the screenplay based on the origional characters by Peyo. The film will be distributed by Nickelodeon Movies / Paramount Pictures and produced by Kerner Entertainment who also produced Charlotes Web in 2006.

More Movie Info

MovieWeb, Movie-List, BlueBuddies.

Related News Reports

Yahoo!, Google, Metro.

Do you want to become a Smurf builder?

IMPS is advertising for a 3D modeller to create, texture and shade models. Rigging of characters is a bonus. The advert does not indicate if this is a permenant position so best check with them.

International Merchandising,
Promotion & Services s.a.
Rue du Cerf 85
1332 GENVAL
BELGIUM

Monday, June 18, 2007

3D World and Claymation Style



The August 2007 3D World Magazine has some interesting headline articles.
Chris Bullen looks at realistic interiors and Pete Draper returns to the badlands. But the one that will be making me get a copy is Matt Roussel's rendering technique to simulate clay. The turorial looks at both texturing and lighting this style using Cinema 4D. It will be interesting to see how it looks compaired to my attempts and programmes like the Island of Innis Cool.

Tuesday, June 12, 2007

Peaches and Apricots in the Blender


Following the success of Elephant's Dream, Blender is planning two new projects. Another film (Project Peach) that will be more fun and furry in constrast to the Dream's Industrial look and a game project (Project Apricot). Work on the film is to start in October and is scheduled to take just 6 months to complete.
The Blender Foundation is not the only body making films using Blender. The Argentinean Manos Digitales Animation Studio and CS Entertainment produced a film about birds called "Plumiferos" which is scheduled to be released this year.

Friday, May 18, 2007

Spitting Image and Bee Movie

In the film news today, it seems that the satirical series Spitting Image will be returning to ITV next spring with new characters and a switch from rubber puppets/animatronics to CGI but all the political satire of that we loved back in the 1980s.

See the British Sitcom Guide for more details.

Jerry Seinfeld has been in Cannes this week promoting the Bee Movie. Although the film will be CGI, the trailer is done with comic actors such as Seinfeld and Chris Rock dressed in insect costumes with Eddie Izzard as director. The film will be voiced by these three along side Renée Zellweger as a florist with John Goodman and Matthew Broderick as other characters.

Friday, February 02, 2007

Dreamworks and Aardman

This week has been a week of DreamWorks and Aardman news. The two companies had planned to make 5 films together but have parted ways after just 3 of them.

The films made in the deal were:
  • Chicken Run
  • Wallace and Gromit: Curse of the Were Rabbit
  • Flushed Away
The claim from DreamWorks is that the films were unprofitable which seems a reasonable reason to split, but for me the numbers just don't add up.

Here's a few films to help the comparison:

Pirates of the Caribbean: Dead Man's Chest (one of the all time most profitable films of all time)
Opening Weekend: $136M
USA: $423M
Global: $1,065M
Estimated Cost: $150M ($450M for the 3 films)

Wallace and Gromit
Opening Weekend: $16M (top for that weekend)
USA: $56M
Global: $186M
Cost: $30M

Happy Feet
Opening Weekend: $41.6M
USA: $192M
Global: $355M

Monster House
Opening weekend $22M
USA: $74M
Global: $137M
Cost: $75M

Over the Hedge
Opening Weekend $38M
Global: $239M

Ant Bully
Global: $54M
Cost: $50M

Polar Express
Cost: $170M

Incredibles
Cost: $100M

Valiant
USA: $19M
Global: $61M
Cost: $40M (target)

Flushed Away
USA: $62M
Global: $154M
Cost: $149M Split between ($90M production, $30M prints and advertising)

Looking at these figures, the Wallace and Gromit made a not insignificant profit of $150M and Flushed Away is breaking even so far. Of course these numbers don't take into account deals with people such as McDonalds or other Merchandising and they don't include DVD sales. Flushed away cost more than average for a CGI film, this is probably because of learning and because early in production it was going to be stop motion but was changed to be CGI so some costs were written off. It may also have been because of the work force being in different countries. But the claim from Dreamworks that it made a massive loss from the film seems unfounded.

Aardman and Dreamworks claim to have separated amicably so there should be few loosers from this split. As we saw a few weeks ago Aardman have plenty of work on and seem to be doing quite well and have announced that they are planning on making another Wallace and Gromit film. However one predicted looser is the Crood Awakening film written by John Cleese which is believed to have been put on hold by Dreamworks. A reworking of the Hare and the Tortoise in mockumentary style was also planned.

Some related links.

Marketing Spend on films
http://www.slate.com/id/2120335/
http://www.screendigest.com/reports/mini/2006/film_marketing_cost_evaluated/06-4-f5/view.html

Cost of Animation
http://www.animationnation.com/wwwboard/messages/318.html

Animator Pay
http://swz.salary.com/salarywizard/layouthtmls/swzl_compresult_national_CM02000023.html http://animationguildblog.blogspot.com/2006/10/animations-pay-rates-vs-average.html

Curse of the Were Rabbit
http://www.toonhound.com/wererab.htm